The Magicus Gaming Community loves it's Everquest, and with that said, we have an exciting announcement!
A second chapter of MIM is coming to Everquest. This new chapter will be born on the Aradune Server. A new server whose name honors Brad McQuaid, aka Aradune Mithara, will be opening May 27th, 2020. A group of long time MIM leadership has agreed to take up the charge. The group will be raiding Tuesday, Wednesday, and Thursday (Beginning at 8:00p EST / 5:00p PST) with the intent of doing off hours activities after raids and during the weekends. Be part of a true gaming community! The application for Aradune membership is now active and accessible once you register and log into the website.
If playing through the earlier eras of Everquest is not to your liking, please consider returning and joining us on our Coirnav Chapter. On June 3rd, 2020 the Coirnav Server will unlock The Serpent's Spine, one of the most exciting expansions in the latter half of the Everquest timeline. A level increase to 75, new adventures, abilities, spells, and more! There we have an established guild with more great members of our community, many who have been leading the charge on Coirnav for over two years now.
Also keep your eyes out for other exciting news and future chapters. Amazon's "New World" is expected this fall, and you never know what action we'll be seeing there. Until then friends, be safe in your adventures, both online and in real life, and may the Gods shine upon ye!
Well an update has been long overdue! Around the conclusion of Omens of War we joined forces with a great team in Imperceptible to form a renewed MIM under the banner of :
Magus Imperceptible Magicus
As a renewed team we went forth and conquered new and challenging content that many have not seen before. We also have started forming new friendships along the way that we hope will enhance our future gaming life. We are looking forward to The Serpent Spine expansion in the next month so if you have been considering returning to the Coirnav server now is a great time to come back and get ready. We have openings for a number of classes to strengthen our raiding crew and meet new friends.
Clerics - HIGH
Berserker - Medium
Beastlord - Medium
Bards - Medium
Druid - Low
Enchanter - Low
Mage - Medium
Necromancer - Low
Paladin - Low
Ranger - Low
Rogue - Low Shaman - Low
Shadow Knight - Low Warrior - Medium
Wizard - Medium
Tons of fun, that's what! From storming through Anguish on our first attempt, to collectively gathering epics left and right. What a ride it has been MIM is a collection of friends, people who put others first, and it's been a fantastic ride so far this expansion. If you're looking for a home where you can be appreciated, get the help you need to improve your character, but more importantly, develop relationships that extend beyond the pixels, consider reaching out to one of our leadership to get your application started.
Just a fun picture from the end of last nights raiding. 3 cleric epic 2.0's finished in succession. Because our clerics are the best, and they deserve the best! Other clerics be jealous, I know...
- Made significant changes to fade and leap abilities. See the AA section for details.
*** AA ***
- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:
-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.
-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.
-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.
-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.
*** Miscellaneous ***
- Messages sent using tell windows are now logged correctly.
- /pick will now send players and group members to the evac point of a zone.
- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.
There were a lot of AA changes that don't seem to pertain to us yet, but if you'd like to see what's in store, read it here.
New Expansion? Yes.
Rehashing old zones again? Affirmative.
Exorbitantly priced packs to sucker you into spending a weeks salary on a 40 slot bag and a couple of potions? Absolutely.
New ice shaders after 20 years instead of fixing the issues this game has using the resources of modern hardware? Yup.
Level cap increases to 115. New raids, new AA's, old zones... The normal stuff.
Also, another new TLP...
Miragul Server: A New Type of Progression!
Looking to join a new community on a new type of server?
On November 5, in support of EverQuest II’s 15th anniversary, we are going to be launching a new type of progression server, named Miragul, that will start at the House of Thule expansion that launched in 2010. What does that mean?
You start as a Level 85 Heroic Character with live server experience rates, and all the trappings of a server that starts with a level cap of 90 with in-game housing, loads of raids, over 800 AAs, and more.
The server requires a membership to play and that’s it!
They hinted at this during the last patch and the Devs are still holding true to their promise to Dev-splain their motivations for the changes they make. Looks like Bards (as well as every other class) will have the invisibility portion of Fading Memories (or whatever everyone else calls it) applied regardless of proximity to the mob. This was a major nerf to bards that came back in 2015 when they felt that they needed to punish everyone with the ability, including the classes that had it before everyone else. I think I like the new mana costs as well.
Super exciting news about EverQuest this week, it's the second round of Fall Fun Bonuses!
The second round of Fall Fun bonuses is here, and more adventures are on the horizon!
From now until Monday, October 7, 2019 at 11:59 AM PT, ALL players will experience 50% shorter instance lockout timers!
Grab your gear and head into Norrath - there is extra adventuring to be had! And of course, be sure to check back on October 7 to find out what the last bonus will be!